Contents
Instructions
Use the following code:
{{infobox-ribbon | first_available = | last_available = | description = | Yellow = | White = | Red = | Blue = }}
[edit shared instructions] [purge]
Parameters can be entered in any order, however they will always be displayed in the same order as the original template.
- Warning!
- Do not use comments in parameters or they may not work as expected.
images, captions, and titles
- Warning
- Do not use the "|image" attribute unless you want the DPL table to break. Instead of using "|image", you should mark the image as needing to be moved or replaced.
Use the "|title" attribute only if the title above the infobox needs to be renamed, such as when the pagename uses disambig text, e.g. Ghost Sheep (animal) or Ghost Sheep (decoration).
Use the "|caption" attribute only for items that have multiple looks, such as blooms (single & full) or animals which change based on location (e.g. - the Sad Cow/Cupid Cow and the Tree of Love.
Use the "|image2" attribute only for animals that have a 2nd image (2 or 3 image - image changer).
Use the "|caption2" attribute only for the 2nd image.
Use the "|image3" attribute only for animals that have a 3rd image (3 image - image changer).
Use the "|caption3" attribute only for the 3rd image.
Dates
| first_available =
- Required
- Uses the format YYYYMMDD
| last_available =
- Optional
- Uses the format YYYYMMDD. Defaults to "currently available".
For example: | last_available = 20130101
| other_dates =
- Optional
- Uses
{{date|YYYYMMDD}}<br />{{date|YYYYMMDD}}<br />
(etc)
Level requirement(s)
| level_req_type1 = | level_req_amt1 =
- Required
| level_req_type2 = | level_req_amt2 = | level_req_type3 = | level_req_amt3 =
- Optional
level types
| level_req_type1 = | level_req_type2 = | level_req_type3 =
- For each level type, type the word from either column A or column B as the parameter
For | Column A option | Column B option |
---|---|---|
Apothecary level: | apothecary | |
Australia level: | aussie | australia |
Avalon Wilderlands level: | avalon | wilderlands |
Avalon Kingdom level: | avalon2 | kingdom |
Candy level: | candy | sweet |
Cheer level: | cheer | mistletoe |
Rainforest level: | eldorado | rainforest |
Fairy level: | fairy | enchanted |
Galaxy level: | galaxy | space |
Home (player) level: | home | player |
Horseman level | horsemans | |
Mystical level: | mystical | mystic |
Light (Holiday Lights) level: | light | |
Magical level: | toy | magical |
Mystical level: | mystic | mystical |
Oasis level: | oasis | |
Rainbow level: | oz | rainbow |
RewardVille (Zynga) level: | rewardville | zynga |
Riviera level: | riviera | mediterranean |
Shell level: | shell | atlantis |
Spook level: | spook | haunted |
Fairytale level: | fairytale | storybook |
Village level: | square | village |
Yarn Barn level: | yarn | |
Zen level: | jade | zen |
Other level: | other |
level amounts
| level_req_amt1 = | level_req_amt2 = | level_req_amt3 =
- Use numbers without commas such as 1 or 10 or 100 or 1000 or 10000
non-level prerequisites
| prereq =
- Optional
- Any other special requirement prerequisite to access the item or activity
Source
| source =
- Required
- Where the item comes from. For example: market, quest, gift, mystery baby, etc.
How to fill in Cost parameters
| cost_curr_type1 = | cost_curr_amt1 = | cost_curr_type2 = | cost_curr_amt2 = | cost_curr_type3 = | cost_curr_amt3 =
Cost to purchase the item. Up to 3 currency types may be used. For the type, use the word describing the currency type. Currently supported currencies are:
- cash
- coconut
- coin
- square or village -- to get farmers square gold
- jade
- trowel
- zcoin
- other
Purchase benefits
points gained
| xp_gain_type1 = | xp_gain_amount1 =
- Type and amount of experience gained. Use the lowercase singular word for the experience type.
- For each level type, type the word from either column A or column B as the parameter
For | Column A option | Column B option |
---|---|---|
Australia points: | aussie | australia |
Avalon points: | avalon | |
Candy points: | candy | sweet |
Cheer points: | cheer | mistletoe |
El Dorado | eldorado | rainforest |
Fairy points: | fairy | enchanted |
Galaxy points: | galaxy | space |
Mystical points: | mystical | mystic |
Player points: | home | player |
Shell points: | shell | atlantis |
Spook points: | spook | haunted |
Village points: | square | village |
Zen points: | jade | zen |
Other points: | other |
location and placement
| farm =
- Required
- Farm(s) where item can be used or activity occurs All if not farm specific (Majority will be this)
| tile =
- Required
- Tile type on which the item may be placed or planted. For example:
- Land, Water, Terrace, Underwater, Stationary (buildings only) or Other.
Size
| sizeX = | sizeY =
Length and width of an item in squares. You will only use numbers here, no words, no comments, just the plain numbers of the squares along the x and y axis
For example:
| sizeX = 2
| sizeY = 2
Growth and Harvesting
| grow_time =
Enter the time to grow in real-time hours. Use numbers only. Do not use words like hours.
0.02 = 1 minute 0.04 = 2 minute 0.05 = 3 minute 0.07 = 4 minute 0.09 = 5 minute 0.1 = 6 minute 0.17 = 10 minutes 0.2 = 12 minutes 0.25 = 15 minutes 0.3 = 20 minutes 0.5 = 30 minutes 0.75 = 45 minutes 0.75 = 1 hour 23 = 1 day 34.5 = 1.5 days 46 = 2 days 69 = 3 days 92 = 4 days
harvesting
| harvest_curr_type1 = | harvest_curr_amt1 = | harvest_curr_type2 = | harvest_curr_amt2 = | harvest_curr_type3 = | harvest_curr_amt3 =
- Required for animals, blooms, seeds and trees. Optional for buildings and decorations
- Amount item can be harvested for. Up to 3 currency types may be used. For the type, use the word describing the currency type. Currently supported currencies are:
- cash
- coconut
- coin
- jade
- trowel
- zcoin
- other
| harvestcash = <!-- Farm cash gained when harvested --> | harvestcoconut = <!-- Coconuts gained when harvested --> | harvestcoin = <!-- Farm coins gained when harvested --> | harvestjade = <!-- Jade gained when harvested --> | harvestother =
Obsolete. Still used to calculate profit on seed templates
| product =
Product other than coin that can be gained when this item is harvested. (Including items collected from animals when they are stored inside a building).
selling
| sell_curr_type1 = | sell_curr_amt1 = | sell_curr_type2 = | sell_curr_amt2 = | sell_curr_type3 = | sell_curr_amt3 =
Amount the item can be sold for. Up to 3 currency types may be used. For the type, use the word describing the currency type. Currently supported currencies are:
- cash
- coconut
- coin
- square or village -- to get farmers square gold
- jade
- trowel
- zcoin
- other
Capacity
| capacity =
- Optional
- Number of items that can be stored within the item.