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(Created page with ' {{CraftItem |Level = 6 |Stars = 3 Stars |Quantity = 3 |Source = Spa |Seed = Lilies |SeedAmount = x 1 |Seed2 = Blueberries |SeedAmount2 = x 3 |Seed3 = Morning Glory |SeedAm…')
 
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|Seed3 = Morning Glory
 
|Seed3 = Morning Glory
 
|SeedAmount3 = x 3
 
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}}'''{{FULLPAGENAME}}s''' are Perfumes that can be produced in a [[Spa]].{{stub}}
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}}'''{{FULLPAGENAME}}s''' are Perfumes that can be produced in a [[Spa]].
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== Benefits ==
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Crafting Items can level up by creating or selling more of the item. The more you level the recipe, the more it's worth.
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{{CraftBenefits}}
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Revision as of 17:11, 28 July 2010

Lily of the Valley Soap
Lily of the Valley Soap-icon

—Image © Zynga
Availability
Warning! This template is using obsolete parameters! This may cause this or other pages to display inappropriately (or not at all). See the template page {{infobox-CraftItem}} for more information.
First date available: unknown
Last Date Available available
Required minimum level(s): see Template:infobox-umbrella for template instructions
Makes: 3
Creation Time: Expression error: Unexpected / operator. daysExpression error: Unexpected / operator.Expression error: Unexpected mod operator. hours
Source(s): Spa
Sell: See Table to left

Lily of the Valley Soaps are Perfumes that can be produced in a Spa.

Benefits

Crafting Items can level up by creating or selling more of the item. The more you level the recipe, the more it's worth.

Item Level # to Level Cost to Buyer Your Take Fuel (# of plots)
1 2 1,000 500 30
2 2 1,100 550 35
3 2 1,200 600 40
4 3 1,300 650 45
5 3 1,400 700 50
6 3 1,500 750 55
7 4 1,600 800 60
8 4 1,700 850 65
9 4 1,800 900 70
10 5 1,900 950 75
11 5 2,000 1,000 80
12 5 2,100 1,050 85
13 6 2,200 1,100 90
14 6 2,300 1,150 95
15 6 2,400 1,200 100
16 7 2,500 1,250 105
17 7 2,600 1,300 110
18 7 2,700 1,350 115
19 8 2,800 1,400 120
20 8 2,900 1,450 125
21 8 3,000 1,500 129
22 9 3,100 1,500 133
23 9 3,200 1,600 137
24 9 3,300 1,650 141
25 10 3,400 1,700 145
26 10 3,500 1,750 149
27 10 3,600 1,800 153
28 11 3,700 1,850 157
29 11 3,800 1,900 161
30 11 3,900 1,950 165
31 12 4,000 2,000 169
32 12 4,100 2,050 173
33 12 4,200 2,100 177
34 13 4,300 2,150 181
35 13 4,400 2,200 185
36 14 4,500 2,250 189
37 14 4,600 2,300 193
38 14 4,700 2,350 197
39 14 4,800 2,400 201
40 15 4,900 2,450 205
41 15 5,000 2,500 208
42 15 5,100 2,550 211
43 16 5,200 2,600 214
44 16 5,300 2,650 217
45 16 5,400 2,700 220
46 17 5,500 2,750 223
47 17 5,600 2,800 226
48 17 5,700 2,850 229
49 18 5,800 2,900 232
50 18 5,900 2,950 235
51 18 6,000 3,000 238
52 19 6,100 3,050 241
53 19 6,200 3,100 244
54 19 6,300 3,150 247
55 20 6,400 3,200 250
55+ 20 Formula below Formula below Formula below
100 20 10900 (cap) 9,810 (cap) 325 (cap)
Formulas for further levels:
Cost to Buyer: Cost = 900 + (Level x 100)
Your Take: Take = Cost to Buyer x .50
Fuel:

Level of your Game 1-20: Fuel = 25 + (Level of the Item x 5)
Level of your Game 21-40: Fuel = 45 + (Level of the Item x 4)
Level of your Game 41-60: Fuel = 85 + (Level of the Item x 3)
Level of your Game 61-80: Fuel = 145 + (Level of the Item x 2)
Level of your Game 81-100: Fuel = 225 + Level of the Item

Note: # to Level refers to the number of crafts/sells of an item to level it


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