English Countryside is an extension of FarmVille and is the 2nd Farm, excluding the expansion farms and mini farms. You need to be at experience level 15 or above to use this farm. This farm uses the 12x12 expansion system.
English Countryside is 1 of 5 Britain or English themed farms.
- The other 4 farms are:
Around March 2011; this farm was released.
You had to be a level 20 player of FarmVille to be able to participate in acquiring an English Farmyard. A promotion of it was released on February 5th, 2011. Similar to the CityVille promotion sign, there was a sign next to the farm. By clicking on it, another sign opened which said "Get ready for a whole new way to play your favorite game. FarmVille's England Expansion is coming soon. Stay tuned for news, sneak peeks, prizes and more!"
If you were not level 20 by August 31, 2011, you will not be able to access it and no cut-scene will play.
This was changed on October 3, 2012 with the Return to England Quest. Everybody who attempted these quests were granted free access to the English Countryside farm! Also the required access lever was lowered to match the quest level of Level 10, from the previous requirement of Level 20.
On November 2, 2012 this farms access was again removed to players who had not yet accessed the farm at least 1 time before this date.
On October 1 2013; Zynga made all farms including this one accessible to all players, even if you have not performed any of the required quests and never have visited this farm before. You needed to be at experience Level 15 or above to use this farm.
On April 5, 2011; Zynga made a change: instead of working at one farm at a time, the player could work on two farms at the same time. That change was really helpful for all the players, because they could plant crops at the same time, without having the pause problem.
Whenever you play FarmVille after this update is available to you, you will be greeted with the menu below that gives you two travel options. OFFICIAL BLOG
The following items are locked to the English Countryside farm. See Also: English Countryside Event for items that were released to both farms.
Ewe (Pastel Pink)
Ram (Purple Stripes)
Brown Dutch Rabbit
English Spot Rabbit
Ram (Purple Dots)
Ewe (Pastel Green)
Ewe (Pastel Purple)
|field mice||wood mice|
How to Get There
- Main article: English Countryside - How to Get There
What is its significance in Farmville?
It is significant for it was the last date for the players for a whole new farming experience in English Countryside. If you were not Level 20 by that time, you had a bid good-bye to the 2nd farm. Millions of Farmers still awaited for the English Countryside's Duke to pop up again in their respective farms. But the wait was for vein. But now the wait is over. I think Zynga has heard the pleads of the farmers. He has returned back our right.
October 3rd, 2012
What is its significance in Farmville?
It is significant for it is the first date for the release of Return to England Quest. This may be rightly called as an auspicious day for those farmers who did not get their English Countryside. After waiting an whole one year, its time to get back to English Countryside.
How to get back there?
To get to English Countryside, you need just to click on Continue, when the Duke pops up to teach how to get there? And there it is, you are in English Countryside. You will find few trees and sheep and withered plots over there. But it is far less than what Zynga has given us back.
Clicking the icon with the little map, you can open the co-op window or choose the Village Map. On the village map, the status of you and your neighbors' progress on the missions can be seen. You can also ask for help and give help via the Village Map
The fifth stage appears to be a fair or circus, with multiple tents.
The sixth stage shows a barn along with some farm land next to it.
Stage 7 resembles a small town square with a fountain and buildings around it.
The 8th and last stage is Duke's Castle.
The release of the English Countryside was controversial, because in the beginning of the event, one could only work one farm, while the other one was paused. The farm that had last been visited would remain active, while the other one would be paused (crops, animal buildings, trees, puppies and crafting buildings).
On April 4 Zynga started phasing in the option of choosing whether to work on both farms simultaneously, or to only work one. This option was made available in the Travel menu used to switch between farms.
The pausing option could be useful if one still has young puppies, but cannot visit them daily to feed them. Thus by pausing the farm the puppies are currently on, they can come back at a later time and continue feeding them until they grow, without having to pay to rescue them.
Storage Cellar - Moving Things
Another controversial situation, is that objects, animals, orchards or buildings could not be moved from farm to farm. This was controversial because some players just wanted to equilibrate things, and putting orchards and building in one farm, and animals and crops on the other, was just a great idea that Zynga didn't realize (and in this way, every farmer could have more space on his farm).
Storage Cellar was the idea from some players to move this objects, but home farm and English farm have their own Storage. When Lighthouse Cove farm was introduced all English Countryside Quests ended. This meant that those players who had not finished all quests, were unable to plant English Countryside crops on Home and Lighthouse Cove farm (and Home Farm crops on English countryside Farm) and they were unable to transfer storable items between farms.
In November, 2011 Zynga introduced the English License. Players who did not finish all English Countryside Quests in time could buy it, after which they were also able to transfer items between farms via Storage Cellar and to plant all crops on both farms (This does not apply on Lighthouse Cove crops and some rare crops from the Home farm).
- Main article: Expand Farm