Forum:Stub articles

Some of visitors and editors mentioned me several times that I am creating much new stub articles. Since FV release a lot of new stuffs everyday it's hard to add all of them in descent time and finding enough data about something is hard.

What exactly article should have to stop to be stub? Is source and some mastery data enough or not? Since I usually enter quest rewards, mystery game items, different escapade and voting building features, countdowns, I think that adding only source is not enough to article stop to be stub. Since decoration article have least fields then animals, trees and seeds I do not add stub on them. For animals, trees and seeds there is grow time, harvest, cost and mastery values, storage buildings for animals or tree level on trees so I add stub on that articles.

Since most of this feature do not add items in market where you can find more info they will stay stub. Nice exception from this rule is countdown items. Few days or weeks after some countdown end they release all items in market with new cash price and you can find also XP, sell coin and mastery values. So when they release it I try to add it and then I remove stub template.

I know that stub article is bad and that I should try to search for more data but I just do not have time. I am trying to add at least source and maybe storage building and mastery. Since there is still a lot of doghouse and last voting building items without page I am asking you for opinion- is page with source still stub or not? I am not a fan of creating pages without source that only have picture or market info with only text from preload.