User:LunaBot/sandbox-code

For more see Shared infobox instructions

Templates & Changes
(Quest: nothing yet) Animal: all parameters lowercase, level, xp, sell

Bloom: level, xp, sell, harvest, cost

Building: level, xp, sell, harvest, cost

Clothing: level, xp, cost (others not needed)

Consumable: level, sell, cost (others not needed)

Decoration: level, xp, sell, harvest, cost

Farm: level, cost (others not needed)

Quest: level, dates

Seed: level, xp, (not:sell, harvest, cost)

Tree: level, xp, sell, cost

Vehicle: level, xp, sell, harvest, cost

updated or unneeded on all: dates, level, xp, size,

sell updated on: all

harvest updated on: all except animal, seed, tree

cost updated on:all except seed

If you see a logical mistake please let me know!

size changes are only made to convert 1x1

Layers
Same for all parameters that are going to be replaced in the infoboxes

Main Rule Subrule 1

Subrule 2

Individual Codes
Only listing one example for each

Level
replace old parameters Level, aLevel, auLevel, cLevel, jLevel, zLevel, etc... with words from the column | level_req_type1 = (always Player) | level_req_type2 = | level_req_type3 =


 * For each level type, type the word from either column A or column B as the parameter

XP
replace old parameters AP Gained, CP Gained, ZP Gained, XP Gained etc with words from the column
 * xp_gain_type1  =
 * xp_gain_amount1 =


 * Type and amount of experience gained. Use the lowercase singular word for the experience type.


 * For each level type, type the word from either column A or column B as the parameter

Cost
replace old parameters costcash, costcoconut, costcoin, costjade, costother with cash, coconut, coin, jade, (trowel), (zcoin), other Cost to purchase the item. Up to 3 currency types may be used.
 * cost_curr_type1    =
 * cost_curr_amt1     =
 * cost_curr_type2    =
 * cost_curr_amt2     =
 * cost_curr_type3    =
 * cost_curr_amt3     =

Sell
replace old parameters sellcash, sellcoconut, sellcoin, selljade, sellother with cash, coconut, coin, jade, (trowel), (zcoin), other Amount the item can be sold for. Up to 3 currency types may be used
 * sell_curr_type1    =
 * sell_curr_amt1     =
 * sell_curr_type2    =
 * sell_curr_amt2     =
 * sell_curr_type3    =
 * sell_curr_amt3     =

Harvest
DON'T replace old parameters sellcash, sellcoconut, sellcoin, selljade, sellother ADD cash, coconut, coin, jade, (trowel), (zcoin), other Required for animals and seeds. Optional for buildings and decorations: Amount item can be harvested for. Up to 3 currency types may be used Old parameters
 * harvest_curr_type1 =
 * harvest_curr_amt1  =
 * harvest_curr_type2 =
 * harvest_curr_amt2  =
 * harvest_curr_type3 =
 * harvest_curr_amt3  =
 * harvestcash    =
 * harvestcoconut =
 * harvestcoin    =
 * harvestjade    =
 * harvestother   =
 * Obsolete. Still used to calculate profit on some templates