Thread:Vandraedha/@comment-4011511-20120730153027/@comment-3474542-20120731003655

Currently the number of templates on the Animal Nav is causing problems (see Category:Pages_where_template_include_size_is_exceeded). This is one reason I'm not very enthusiastic about creating a lot of new nav templates for animals. The other issue is that too many similar templates causes confusion for users. If there are too many, they don't know which one to use. It's easier when there's fewer places for them to check for missing or incorrect animal pages.

Another problem is, many animals are released in multiple places (Mystery Babies, Market, Quests, Gifts, etc). Most of the time, there is no easy way to tell where an animal came from after it is on your farm. Also, where do you put an animal like the common white Chicken? You can get a common chicken from at least:
 * Aviary Eggs
 * Free Gift
 * Market
 * Mystery Eggs (of all kinds that I have seen)
 * Mystery Gift
 * Quest reward
 * Various seasonal (event) mystery boxes

Which *ONE* place would you put chicken? Also note that this is not a unique case, just a very obvious one with a common animal. Several Mystery Box and limited edition items have also been re-released for Dart Game, Pig-O, Spin, Scratch & as extremely limited offers.

I'm not trying to be harsh to you. In fact I'm not completely happy with the existing navbars. I'm just trying to explain why the navs exist in their current form... So that when they do get changed, they can be redesigned with the least work and problems.

A look at some of the history of some of the older nav bars, and conversations between myself and User:Byeee (among others) from February 2011 through April 2011 (or May 2011) may give you an idea of some of the things we found out when trying to work on the previous animal navs.

I look forward to hearing suggestions to possible solutions for these problems.