Thread:Vandraedha/@comment-4011511-20130223164256/@comment-4011511-20130226160025

I think that it would be good to merge Crops and Trees with Currency production tab. On that new tab should be also added buildings that gave consumables (fertilize all, unwither, flower food...). That way buildings that gave consumables for some time and currency later (cupid's castle) will be in single tab. It can have 2 groups: storage (orchard, grove, bloom garden...) and other buildings that are harvestble only for consumables and can not store anything (arborist and farmhand center...). Details about what you can harvest are on page, no need to highlight it on nav.